![]() Toggle shows/hide animal steering information. Toggle shows/hide all wildlife animal id. Toggle shows/hide animal animation information. Toggle shows/hide all wildlife debug information. Shows the distance between vehicle and cam Reloads currently entered vehicle or vehicles within a range when second radius parameter is given Toggles the vehicle debug values rendering Shows the collisions for tipping on the ground Toggles the debug tension belt rendering of the vehicle Incease draw and LOD distances of foliage, terrain and objects Prints which fillTypes are required by which production points GsProductionPointsPrintAutoDeliverMapping Sets properties of the powerConsumer specialization Toggle debug mode for player state machine Shows the collisions for placement and terraformingĮnables/disables player debug information Removes all cached i3d files to ensure the latest versions are loaded from disk Manage a variety of diverse crops, handle livestock, and use over a hundred realistic farming vehicles, and make your farm the best it can be. Sets the seasonal shader to a forced value Game Description: If you’ve ever wondered what it would be like to be a modern day farmer, Farming Simulator 2013 is the largest and most detailed farming sim yet. Shows the current seasonal shader parameter Toggles the environment mask system debug view ![]() Sets the visual seasons to a fixed period Toggles the environment checker debug view Removes all permanent elements and functions from DebugManager Runs a basic performance test for the current map Starts a benchmark sequence with camera flight and working vehicles Toggles the ambient sound system debug view Toggle AI system stations ai nodes visibility Update costmap given width around the camera When you try to run the command it will usually give you some idea of what it expects.Īdds a given amount to current damage amountĪdds a given amount to current dirt amountĪdds a given amount to current wear amountĮnable/disable animal states debug rendering You will need to experiment / google / etc. There is very little info about the parameters that you can put to commands available in game. Valid types are BUTTER LETTUCE CAKE BREAD SILAGE_ADDITIVE FERTILIZER WOOL LIQUIDFERTILIZER MINERAL_FEED WHEAT OAT OLIVE SUGAR SOYBEAN HERBICIDE LIME OILSEEDRADISH BARLEY FURNITURE BOARDS CHOCOLATE STRAWBERRY CEREAL CANOLA_OIL GRAPEJUICE SUNFLOWER_OIL RAISINS OLIVE_OIL HONEY MAIZE SEEDS GRAPE CANOLA FLOUR CLOTHES COTTON FABRIC SUNFLOWER SORGHUM POTATO SUGARCANE EGG CHEESE TOMATO When you use it incorrectly it will usually tell you what it expects eg:Įrror: FillUnit '0' in 'Pickup 1986' does not exist!Īvailable FillUnits and supported FillTypes:įor specific bales use: gsBaleAdd fillTypeName isRoundBale Usage: gsTeleport xPos|field (if zPos is not given first parameter is used as field id)Ĭhanges a fillUnit with given filllevel and filltypeįills the fillUnitIndex slot in your current vehicle with amount of given fill type. Use 'gsMoneyAdd ' to add or remove a custom amount Enables/disables the flight mode toggle (key J).
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